More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
Changing an object’s local coordinate system orientation (6.0)
This is a tutorial that deals with changing the local coordinate space of an object to better help deal with texture placement. Projected textures (planar, cylindrical, etc.) are applied relative to the local Z axis of an object and something this isn’t the optimal way of setting a material onto an object. This tutorial discusses a couple of ways of dealing with this.
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