COMPACT DIGITAL CAMERA, Texture II

This is the second part of the texturing of the camera. This set of tutorials focuses on the lens group of objects. The use of anisotropy, layer stacking of overlay secondary materials, the position maps dialog, and the use of custom fresnel values are explored and demonstrated.

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Comments

  1. shepherd

    This was great! One question. When you set up your reflective panel to give it some more real world characteristics, what generally is assigned in the material panel to that in particular?

  2. Chris Tyler

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    Well, if I understand your question correctly, it’s just a glow value. The glow value allows a surface to emit more energy than it receives. This affects diffuse illumination and also is important for reflecting in other surfaces. This type of lighting is very common in product photography.

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