Anti-Aliasing changes in 8.1

The 8.1 update to Design 3D includes changes to the anti-aliasing system. This tutorial walks through these changes which specifically deal with how pixels are detected for anti-aliasing. Several examples are given which demonstrate how these changes manifest in renderings, and how to control the threshold mechanism (Block/Volume Subdivision Limit) which determines pixels for inclusion in the oversampling process. Changes to the Adaptive Surface Sampling threshold mechanism is also discussed. The example renderings shown in the video are included so they can be viewed independently of the videos.

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