More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
Smoothly Blending several angular objects
This tutorial shows how to blend several objects together, to make them smoothly connect in order to create one object which can be 3D printed. It specifically shows how to control the blending between objects such that the bridge function can be used to create connecting geometry. This connecting geometry is then formed and molded to create the smoothly blended interconnections.