More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
7.5, UV Mapping a Cylindrical Object
This 7.5 UV mapping tutorial walks through the process of UV mapping a cylindrical object with rounded top and bottom corners. It shows how to use either the Conform mechanism, or an initial projection mechanism (cylindrical projection mapping) to generate UV coordinates that are then run through the Conform system. It specifically address the issue of seams and how they are or are not used.
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