Maximizing UV space from cylindrical mapped textures (CX)

This tutorial shows several methods for maximizing the use of the UV space. It focuses on UV coordinates generated from a cylindrical projection map. It also focuses on how to create and maintain undistorted texture application.
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Projection Textures and the Local Z Axis (SE/CX)

This texturing tutorial for beginners shows how projected materials (cubic, cylindrical, spherical, planar, decal) are oriented to an object. This can help to understand why a material is behaving in a certain way, especially for cubic mapped materials. It was recorded with CX but can also be done with SE7.
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Curso Strata Design 3D CX en Español – Modelado – Parte XVIII – Replicar Objetos

En esta décimooctava parte del curso de Strata Design 3D CX en español aprenderemos a replicar objetos. El replicado es una poderosa técnica que nos permite obtener múltiples copias de un objeto controlando su posición, escala y rotación.
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Animating in Strata Design 3D CX – 5: Taxiing Airplane

This series deals with animating in Strata Design 3D CX. We will do the taxiing path of the plane, controlling the trajectory and aligning the plane to its path. We insist in the use of shapes for organizing our animations.
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