3 methods to control texture placement on double sided geometry.

This texturing and UV mapping tutorial shows how to control where a texture is placed when there are multiple areas of thickness (e.g., a glass bottle). It explores the use of Decal mapping, Planar Mapping, and UV manipulation.
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Model Size Reduction Strategies

Reducing the complexity of your model can be important – whether the number of objects, the polygon count, the texture size, or any combination of these. Smaller, more efficient models can improve rendering times and allow you to use the model in real-time display (such as augmented reality, web display, iBooks illustrations, etc.) and even for 3D printing.
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Tips on using the Boolean tools, Select Non-Manifold

This follows the tutorial explaining how to use the bezier path extrude tool to create polygon geometry and blend between polygon elements (here). It extends this material by showing a more complex situation in an architectural setting.
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Modeling a stair banister, combining path extrusion with polygon elements

This follows the tutorial explaining how to use the bezier path extrude tool to create polygon geometry and blend between polygon elements (here). It extends this material by showing a more complex situation in an architectural setting.
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