More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
8.0 Specific Tutorials
RENDERING Render Gamma Tutorials dealing with render gamma. The gamma function shifts pixel intensity values in a way that approximates the way humans perceive light. These tutorials deal with the gamma function in Design 3D 8.0. Gamma correction and linear workflow | Gamma and the color white Going from 1.0 gamma to 2.2 gamma, Tutorial 1 | Tutorial 2 Pixel Detail / Anti-Aliasing Tutorials on Anti-Aliasing. An introduction to Anti-Aliasing | Anti-Aliasing & Pixel Detail settings, 8.0 version | 8.1 version Adaptive Shadow Sampling Adaptive Shadow Sampling allows the renderer to save time by adaptively lowering render quality parameters in dim shadow areas.