Air Freshener Display, Part 5: Final Setup and Rendering

>This is the final tutorial in the ‘Air Freshener’ display packaging tutorial series. It sets up the final scene, including the posing of the riser and packets, lighting set up and camera setup.
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Air Freshener Display, Part 4: Riser Stand UV Mapping

This is the fourth tutorial in the ‘Air Freshner’ display packaging tutorial series. It UV maps the riser stand component and applies Adobe Illustrator artwork. Note that it’s important to get the 8.0.1 update for this tutorial.
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Air Freshener Display, Part 3: Riser Stand Modeling

This is the third tutorial in the Air Freshener display packaging tutorial series. It models the riser stand using polygon modeling and subdivision surfaces. The riser looks deceptively simple and this tutorial aims to show how to construct it.
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Air Freshener Display, Part 2: Packet UV Mapping and Texture Application

This is the second tutorial in the air freshener packaging tutorial series. It deals with the UV mapping of the packet object, specifically looking at the mirror UVs and how to correct their inverted nature (they were generated from duplicate geometry that had been mirrored across a grid). It also sets up a UV template, correctly sets the physical size of the template, and then sets the Adobe Illustrator art over it. Finally, this art is imported into Design 3D and applied to the packet art.
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Air Freshener Display, Part 1: Packet Modeling

This tutorial models a generic packaging object with a hanging hook inset. It is deformed slightly to give the sense of something contained inside. It uses basic polygon modeling, subdivision surfaces, deformation lattices and some basic UV mapping.
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