Adding a rounded endcap to a circular object

This tutorial shows how to add a rounded endcap form to a partial lathe object. It’s a polygon modeling tutorial which discusses issues to watch for when importing Adobe Illustrator artwork to be used with the bezier tools (like the Lathe tool), and how to correct some of these issues with the polygon editor.
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Replace Selected vs Exchange Selected

This tutorial discusses the difference between Replace and Exchange Selected. It then goes on to show how these functions can be used, in an architectural setting, where instance elements need to precisely and accurately repeat across an angle. Other functions used in this tutorial which are used as part of the workflow include Scale, Flip Perpendicular to Grid, Lock Position and ReCenter Origin, and 2-click Custom Active Grid creation. There is some really cool functionality demonstrated in this tutorial so make sure and watch all the way through.
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Nut Bar Project, Part 4: Creating the nut bar label material with a clear plastic region

This tutorial shows how to use the Mask function to control the interaction between stacked materials. In this particular case it shows how to create a product label with a clear plastic region.
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Nut Bar Project, Part 0: Create a rounded cube with inset region using subdivision surfaces

This tutorial shows how to create an inset cube with rounded corners using an ideal method. This method uses a simple polygon mesh ‘cage’ that is subdivided. This approach is better than using other methods because it is easily UV mapped and controlled to scale to different sizes. This tutorial leads to a package design tutorial, with a containing shape whose construction is based off this modeling approach.
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Bathroom Ladder, Part 2: UV mapping

This the second tutorial in the bathroom ladder series. It shows how to use the perpendicular relationship established in the modeling tutorial to facilitate predictable UV mapping. This tutorial specifically looks at establishing uniform UV relationships across all the ladder components so a single material with a wood bitmap can be applied and maintain correct visual size. Videos 1 and 2 establish the basic workflow, with video 3 through 6 UV mapping the ladder.
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