Custom guide tip

This quick tip shows you how to manually configure a guide to a specific X, Y, or Z axis but also have a custom location. This is useful when no existing geometry aligns itself to a standard axis but a standard axis guide is needed with a specific location for scaling or rotation.
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Rounded cubes and a lesson on normals

This tutorial shows how to create an elongated cube that maintains its rounded edge without distortion. It discusses the use of normals as part of this process, specifically how to use normals generated from bezier objects.
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