The Very Basics… (CX/SE)

If you're new to 3D, and don't have a clue how to begin working in a 3D environment, this is the place to start. This set of tutorials are simple, 5 minute long videos designed to help those brand new to 3D quickly learn to navigate and begin working in Design3D SE.
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An introduction to glass

Glass is an interesting material that will provide hours of fun (and possibly frustration) when trying to create it in 3D. Learning to create attractive glass textures will help you understand the Strata 3D texturing system, and avoid frustration.Let us explore the basics of creating glass in this short tutorial.
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How to create basic metallic textures

Metals are a most interesting and varied family. The variety found among metals is very wide indeed. This beginner level tutorial discussing how to create four basic metal textures: base metal, gold, copper and lead.
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Modeling a Triangular Tube with Complex Tapered Angles – Part 6

Our model as we have created it so far is likely finished enough for many circumstances. Sometimes the model wll be rendered in close-up, and the rendering will benefit from a few more details. Here we take a look at a few possible finishing touches. Tools and key concepts: Bevel edges to simulate fillet Add edges to create more definition
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Modeling a Triangular Tube with Complex Tapered Angles – Part 5

. In this part, we will place dividing edges along the existing geometry to extract faces that will ultimately become perfectly positioned rivets. With this part, we are moving out of beginner territory into a more intermediate level of difficulty, but if you have followed along so far, you should be able to follow these steps as well. Tools and key concepts: Select Through Bevel Slide (CX) only or an SE workaround Copy and paste existing faces to create new object Thickness (CX only) or a thickness workaround for SE Using subdivision to change square things into round things Editing a square thing so that it becomes a round thing
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Modeling a Triangular Tube with Complex Tapered Angles – Part 4

Adding fillets to sharp edges and a thickness to the side walls will give the model more substance and realism. Tools and key concepts: Fillet (CX only) or a fillet workaround for SE Thickness (CX only) or a thickness workaround for SE
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