More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
When it's ok to use triangles in a subdivision surface mesh
This modeling tutorial shows when it's ok to use triangles in a subdivision surface mesh. Quads are the preferred polygon type when creating a mesh that is intended to be subdivided. But there are times when triangles work well and may in fact be preferred.