When it's ok to use triangles in a subdivision surface mesh

This modeling tutorial shows when it's ok to use triangles in a subdivision surface mesh. Quads are the preferred polygon type when creating a mesh that is intended to be subdivided. But there are times when triangles work well and may in fact be preferred.
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Scaling from the side of an object numerically

This quick object manipulation tutorial shows how to numerically scale an object while keeping one side stationary. Objects are normally scaled numerically from the center of the object, not from the object pivot (or origin). This shows how to scale so one side remains stationary using the Snap Tool. This also shows how to use the Keyboard shortcuts dialog to assign a key to the Snap Tool.
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Modeling a mid-century modern table

This modeling tutorial walks through the modeling process for a mid-century modern table by designer Jean Prouve. It includes extensive use of custom grids and guides, flatten operations, polygon modeling, subdivision surfaces and even boolean tools.
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Project Component: Part 5–Using subsets to texture individual instances

This materials tutorial shows how to use the subsets feature to apply specific materials several instances of a single shape. This helps to create a more complex scene while keeping a simple shape/instance setup.
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