Project Component: Part 1—Modeling the back leg of a mid-century modern chair

This is the first part of a 3-part modeling tutorial for the chair by mid-century modernist Jean Prouve. This tutorial walks through the modeling of the back leg of the chair. It uses primitives, custom grids and guides, flatten operations and hard edges to create an elegant model that subdivides very predictably.
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Creating twisted iron

This modeling tutorial shows how to create a twisted iron model, something similar to what would be seen in a twisted iron fence or railing. The first section shows the basic approach, the second shows how to also generate usable UV's.
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Setting up a hinged, folding door set

This tutorial walks through the process of creating a hinged, sliding type door setup. It makes heavy use of nested shapes/instances,the Object Properties palette, the Reflect tool, the Snap tool and the Joint tool to arrange and setup the doors.
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Using incidence angle to control the stencil channel

This texturing tutorial shows how to use the stencil channel to change the appearance of a surface as the curvature changes (using an interpolator like Fresnel or Cosine). This has important implications for materials like metals.
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