Precisely position and manipulate an object using the Snap Tool, Grids and a clever use of the Project Window

This modeling tutorial shows how to repurpose one piece of geometry for use in another part of the scene. It demonstrates how to use custom grids and the snap tool for accurate placement and position control. It also shows how to directly edit shape data in the scene for in-context shape/instance editing.
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Setting up an architectural interior for rendering

This tutorial discusses many aspects of setting up an interior architectural scene for rendering. This includes: adjusting materials to use fresnel reflections (including proper energy balance); using multiple raydiosity bounces; adjusting raydiosity amplifier; raydiosity samples and cache settings; adjusting render Detail settings (Pixel Detail Block Size, etc.); Adaptive Shadow Sampling; custom surface controls; and more. NOTE: This is a bit of a longer tutorial so have patience :-)
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Important differences in surface contour between bezier and subdivision surface

This tutorial discusses what happens when converting a bezier surface to a polygon mesh which is destined to be a subdivision surface object. There is a surface contour shift that can be important to take into consideration. This discussion shows this shift.
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Project Component: Part 2—Modeling the seat of a mid-century modern chair

This is the second part of a 3-part modeling tutorial for the chair by mid-century modernist Jean Prouve. This models and UV maps the seat component. The UV mapping portion includes the use of planar mapping and BurnUV.
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