PROJECT: An Analog Video Recorder

This project covers various aspects of arranging, texturing and rendering an analog camera. Topics covered include arranging the camera as if it were laying on a ground plane; material setup for a glossy and rough plastic; material setup for a rough metal used on many parts of the camera.
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Texturing a gum pack, Part I.

This texturing and rendering tutorial walks through the process of texturing a gum pack. It emphasizes the use of a tin type metal foil using normal maps to provide texture. Part of this tutorial also shows how to adjust the Lightdome for use in the rendering process.
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Understanding the difference between Brightness and Intensity in the Lightdome

This rendering tutorial discusses the difference between the Intensity and Brightness function in the Lightdome and how to use them in concert with each other. It also discusses how to use the Soften function for a unique way of viewing HDRI images.
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