Printer Loop, modeling, Part I

This modeling tutorial shows how to model part of a printers loop. It uses the bridge function, the inset tool (on both edges and polygons), and the flatten operations to create part of the loop. There is also a discussion about Scale as it relates to the starting primitive and how this can affect the final subdivision surface object.
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Dice Texturing and Rendering, Part I

This texturing and lighting tutorial shows how to set up the red material used on the dice. It walks through the use of the Lightdome, the use of an HDRI image, several lighting render controls (angular deviation, raydiosity amplifier) and the use of the Fresnel interpolator.
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Chris Tyler Tutorial Listing: MISCELLANEOUS

This listing is in alphabetical order. To see tutorials in date sorted order, go to the Newest category in the menu above. Battery and iBooks Author   Go to tutorial Export for iBook Author. This tutorial shows you how to take a previous project for a 9 volt battery (starts here) and prepare the model for use in iBooks Author (Apple’s free application for creating iBooks for iPad, iPhone and iPod Touch – get it here). The tutorial walks you through various aspects of the preparation processing, including geometry refinement/optimization, camera usage, material issues and testing. Creating and Editing Custom
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