Using Ngons and direct polygon meshes for rendering

This modeling tutorial shows how to model the faceplate of an electronic device without using subdivision surfaces. Instead direct polygon modeling, starting with Illustrator bezier curve data, is used to create high resolution polygon meshes. It focuses on using complex ngons.
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Creating a fade to dark background; and adjusting reflected surfaces to compensate for the dark backdrop

This rendering and materials tutorial shows how to create a faded to dark backdrop from a studio lighting type setup, frequently used for product photography. It also discusses how to adjust fresnel based reflections on an object which reacts to this dark background in order to achieve a nuanced wood surface.
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