More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
PROJECT: Creating a grainy metal handle bar
This project walks through the creation of a metal handle bar which contains a grain pattern. It shows how to optimize a dense piece of geometry while retaining UVs. The UVs are used for the grain pattern in addition to anisotropic reflections.