Cell Phone: Part 1 (upper edge rim)

This intermediate modeling tutorial walks through the creation of the outer rim of the upper section of the cell phone. It shows how to adjust the cage mesh of a subdivision surface object so the subdivided mesh matches a bezier profile.
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Cell Phone: Part 7 (bottom mesh adjustment)

This advanced modeling tutorial walks through the process of enhancing the resolution of the ‘cage’ geometry for the subdivision surface object making up the bottom of the phone. The bottom body component is already provided for this tutorial, we’re just going to modify it. This is in preparation for the tutorial which adds the camera element to the back side. NOTE: A change was made to the start file after the recording was made. The top mesh doesn’t visually match exactly what is shown in the tutorial, but it’s not central to this tutorial and will be hidden from view
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Trade Show Presentation: Part V

This is the fifth tutorial in the trade show setting. It walks through the process of applying a bitmap to a polygon mesh. It walks through the process of taking an Illustrator file into Photoshop and then into Design 3D. It also shows how to place an instance precisely in the scene using the Object Properties palette.
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Metallic lettering, Part 3 (materials setup)

This materials tutorial shows how to combine multiple material layers to create a worn metallic look. This includes a base material that uses anisotropy and two extra material layers to add a worn appearance to the metal.
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Trade Show Presentation: Part IV

This is the fourth tutorial in a series on creating a trade show scene. It walks through the creation of the backdrop curtain using subdivision surfaces. It also discusses the use of the bezier tool as it relates to 3D geometry creation.
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