Cell Phone: Part 14 (texturing 3)

This texturing component, which is geared towards beginners, shows how to take data from a Photoshop file and move it over to Design 3D, creating several materials which are stacked. It specifically looks at the Stencil channel. This is in preparation for the tutorial which shows how to create key overlays for the actual phone rendering.
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Considering bitmap resolution when exporting to Collada

This texturing tutorial shows an approach to maximizing bitmap resolution for objects that are going to be exported to Collada format (for use in something like Apple's iBook Author). This tutorial specifically shows how to work with an imposed bitmap resolution limit of 1024x1024 pixels.
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