UV Fundamentals 2 (CX 7.0, 7.5, 8.0)

This tutorial discusses fundamental concepts in UV mapping for beginners. It specifically walks through the generation of UVs from a projected texture, and then shows how to manipulate the UVs in order to get a texture to correctly adhere to the object.
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UV mapping a rounded cube 1, subdivided cube (CX)

This tutorial shows how to UV map a rounded cube to create a seamless texture around the perimeter (front/side) faces. This specific tutorial shows how to UV map a cube using the subdivision surface method for creating rounded cubes.
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Using an IK/Bones chain to pose a package design object (CX)

This tutorial shows how to use an IK/Bones chain to control the posing of a package design type object. It shows how to control the position of each bone and how to manually assign vertices to each bone.
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