UV Maps and Physical Size, Part 1

This tutorial shows how to create a UV map that conforms to the size of existing Illustrator art whose size needs to be maintained. UV space is an abstractly measured system, and this tutorial shows how to create UV template which relates to the physical size of Adobe Illustrator or Photoshop artwork.
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Yogurt Cup, Part 5: Shapes, Instances and Multiple Materials

This tutorial shows how to use the Shape and Instance mechanism to control the structure of scene objects. It specifically looks at the use of instances to create multiple yogurt ‘flavors’, while still using the same underlying geometry.
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Wristband type object, UV mapping method 2

This tutorial follows up on the wristband tutorial (here). It shows a second UV mapping solution that allows for a separate texture to map to the inside of the band, and another map to be placed on the outside. It also shows to how to rework the UVs from the first tutorial as a way of demonstrating how to work with existing UVs.
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Model a vase, for beginners

This modeling tutorial for beginners further demonstrates how to use polygon modeling to generate a subdivision surface object resembling a vase type object. It helps to give a sense for how Design 3D approaches the manipulation of polygons, in addition to showing how active grids help to control the modeling process.
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