Dreidel toy: Texturing, part 1

This tutorial walks through the process of setting up the base wood texture for the toy. It shows how to create a rough, somewhat glossy appearance using the fresnel interpolator, the Smoothness and Index of Refractions channels to control the appearance.
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Dreidel toy: UV mapping

This tutorial UV maps the dreidel toy model. It uses the Conform to Mesh Burn UV function to do this, but a second approach is also demonstrated which shows how to generate initial UV coordinate from planar mapping in order to control the size of the UV islands.
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Dreidel toy: Modeling

This tutorial models a small game object called a dreidel. It specifically focuses on how to model the bottom rounded part, using 3 different approaches. One method shows the use of the Hull modeling function, using Adobe Illustrator bezier curves as the starting point. The use of deformation lattices as part of the modeling process is also shown.
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Creating an architectural floor plan from Adobe Illustrator art

This tutorial shows how to create a 3D model of a floor plan based on artwork set up in Adobe Illustrator. It shows how to prepare the art in Illustrator, import the art, extrude it and then create windows and doorways.
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UV Maps and Physical Size, Part 2

This tutorial shows how to create a UV map that conforms to the size of existing Illustrator art whose physical size needs to be maintained. UV space is an abstractly measured system, and this tutorial shows how to create UV template which relates to the physical size of Adobe Illustrator or Photoshop artwork.
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