Nut Bar Project, Part 4: Creating the nut bar label material with a clear plastic region

This tutorial shows how to use the Mask function to control the interaction between stacked materials. In this particular case it shows how to create a product label with a clear plastic region.
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Nut Bar Project, Part 0: Create a rounded cube with inset region using subdivision surfaces

This tutorial shows how to create an inset cube with rounded corners using an ideal method. This method uses a simple polygon mesh ‘cage’ that is subdivided. This approach is better than using other methods because it is easily UV mapped and controlled to scale to different sizes. This tutorial leads to a package design tutorial, with a containing shape whose construction is based off this modeling approach.
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Bathroom Ladder, Part 2: UV mapping

This the second tutorial in the bathroom ladder series. It shows how to use the perpendicular relationship established in the modeling tutorial to facilitate predictable UV mapping. This tutorial specifically looks at establishing uniform UV relationships across all the ladder components so a single material with a wood bitmap can be applied and maintain correct visual size. Videos 1 and 2 establish the basic workflow, with video 3 through 6 UV mapping the ladder.
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Bathroom Ladder, Part 1: How a perpendicular relationship helps the modeling process

This modeling tutorial is designed to address some questions regarding how the active grid functions work. It shows how to effectively use grids and guides to control the modeling process and shows many situations where precise modeling can be achieved by use of custom and standard active grids, in conjunction with guides. The fundamental perpendicular to surface relationship is discussed to give a basic sense for how these modeling tools work.
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