Smoothly Blending several angular objects

This tutorial shows how to blend several objects together, to make them smoothly connect in order to create one object which can be 3D printed. It specifically shows how to control the blending between objects such that the bridge function can be used to create connecting geometry. This connecting geometry is then formed and molded to create the smoothly blended interconnections.
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Creating embossed type on a UV mapped object

This UV mapping and texturing tutorial shows how to create embossed text on the wavy object created in a previous tutorial. This tutorial shows why UV mapping the texture placement is superior to using a projection mapping type such as planar or cylindrical mapping.
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How to model a wavy design element on a curving surface

This modeling tutorial shows how to model a waving design element on an egg-shaped object. It uses polygon modeling and subdivision surfaces, but starts out as a bezier curve. The use of the Smooth Mesh function is also discussed.
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Car Key, Part 2: Metal Component UV Mapping

This tutorial shows how to approach the UV mapping of the metal key component. It specifically shows how to UV map it using planar projection mapping as a starting point, and paying attention to surface normal direction to ensure predictable unwrapping.
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