Bezier Conversion Example 4

In this tutorial we take a look at the geometry conversion pathway, taking UV mapping into account. The need to work with an object’s UV data is a deciding factor for why you may need to change a bezier-based object into a polygon one.
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Bezier Conversion Example 2

In this tutorial we take a look at the geometry conversion pathway, specifically dealing with the creation of skin bezier objects that are then converted to spline and eventually to polygon mesh. It also shows how to specifically prepare bezier art in Adobe Illustrator to get the most predictable skinning result.
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Converting from one data type to another

This tutorial shows the pathways through which Design 3D can convert data from one format to another. It shows how primitives can become bezier structures which in turn can become polygon meshes. These polygon meshes can then drive a subdivision surface object.
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