More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
Working with non-standard geometry orientations
This tutorial shows how to alter an object's bounding box and local orientation in order to more effectively use a deformation lattice.