Custom guide tip

This quick tip shows you how to manually configure a guide to a specific X, Y, or Z axis but also have a custom location. This is useful when no existing geometry aligns itself to a standard axis but a standard axis guide is needed with a specific location for scaling or rotation.
View Tutorial

Rounded cubes and a lesson on normals

This tutorial shows how to create an elongated cube that maintains its rounded edge without distortion. It discusses the use of normals as part of this process, specifically how to use normals generated from bezier objects.
View Tutorial

Double walled geometry and bitmap projection

This tutorial shows how to create a label applied onto a cylindrical type object which has thickness. It helps to show how to prevent the label from being projected onto the inside of the object using UV mapping. Part of the exercise shows how to set up the label material so the bitmap applies predictably and with a specific size. This also helps to show how Design3D handles the creation of UVs for newly created polygons.
View Tutorial

Project Component: Texturing and Rendering a Bar Stool

This tutorial textures and renders a modern bar stool type object. This includes setting up the environment, the materials of the bar stool (metals, anisotropy, glossy wood texture) and setting up glow panels for use in lighting. This is a follow up tutorial to the modeling of the bar stool.
View Tutorial