Modeling a game die

This modeling tutorial walks through the creation of a game die. It uses polygon modeling and subdivision surfaces. It also shows how to apply separate materials to the indented number dents.

Setting up a hinged, folding door set

This tutorial walks through the process of creating a hinged, sliding type door setup. It makes heavy use of nested shapes/instances,the Object Properties palette, the Reflect tool, the Snap tool and the Joint tool to arrange and setup the doors.

Modeling a mid-century modern table

This modeling tutorial walks through the modeling process for a mid-century modern table by designer Jean Prouve. It includes extensive use of custom grids and guides, flatten operations, polygon modeling, subdivision surfaces and even boolean tools.