A shampoo product bottle illustration, Part 5

In part 5, we take our completed product model and set up a basic scene arrangement, using shapes and instances. We also add a camera to the scene in preparation for rendering, and make some adjustments to the View Angle. Part 1 modeling the body Part 2, modeling the cap Part 3, modeling the body with an alternate approach using the Hull tool Part 4, modeling the cap flip top and adding a bones/IK to it. Part 5, arranging the scene by using shapes and instances, addition of camera. Part 6, UV mapping the bottle body in order to apply

Sign in or purchase a Strata University subscription to access the full tutorial.

Comments

Leave a Reply