More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
A shampoo product bottle illustration, Part 5
In part 5, we take our completed product model and set up a basic scene arrangement, using shapes and instances. We also add a camera to the scene in preparation for rendering, and make some adjustments to the View Angle. Part 1 modeling the body Part 2, modeling the cap Part 3, modeling the body with an alternate approach using the Hull tool Part 4, modeling the cap flip top and adding a bones/IK to it. Part 5, arranging the scene by using shapes and instances, addition of camera. Part 6, UV mapping the bottle body in order to apply
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