More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
Fixing boolean derived geometry, part 3.
Part 3 goes through the UV mapping process for this L-shaped geometry. It also shows how to use the subset functions to assign the bitmap only to the top facing polygons. Part 1 is here Part 2 is here Part 3 is here
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