More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
Converting a die-line profile to a 3D model, Part 8
In part 8 of the die-line conversion tutorial, which is the final part for modeling and UV mapping, we apply thickness to the geometry and separate the inner and outer thickness components from the edge part. For Part 1, go here. For Part 2, go here. For Part 3, go here. For Part 4, go here. For Part 5, go here. For Part 6, go here. For Part 7, go here. For Part 9, go here.
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