More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
Converting A Die-Line Profile To A 3D Model, Part 2
In this second part of the die-line tutorial series, I show how to use a combination of Illustrator Pathfinder function tools and Design 3D tools to properly ‘dice-up’ a polygon mesh for use with subdivision surfaces. For Part 1, go here.
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