More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
UV Mapping a Metal Nut object
Sign in or purchase a Strata University subscription to access the full tutorial.
Comments
Leave a Reply
You must be logged in to post a comment.
Sweet!
Quick question, what is the best way to unwrap a basic cup (like a paper soda cup the is slight tapered at the bottom)? I usually use cylindrical mapping but the edges of the texture map don’t always line up correctly. I would normally mark edges for cut in “Wings” and unwrap it, do I do the same here?
Thanks,
Brilliant! You really make things clear.
Thanks.
magic !