More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
Creating a trimmed sphere in Cobalt
This Cobalt modeling tutorial shows how to achieve a trimmed sphere, but with 3 different methods. One starts with a surface and uses surface modeling tools, and then we model the same object but using the solid tool. This helps to demonstrate how to understand tools that are different but act in similar ways depending on the nature of the object (surface vs solid).
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