Quick Spilled Water

This is a quick spilled water tutorial. We will use Photoshop to create a spilled water texture and apply it on a 2D rectangle. This rectangle can go on any surface we want.

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Comments

  1. jakamo

    Rodrigo,

    What a difference using Normal Mapping vs. Bump Mapping made in the rendering.
    Normal mapping is new to me, and I don’t quite understand it.
    Have you considered doing a tutorial explaining what Normal maps are, how to generate them and how to work with them?

    Thanks,
    Jack

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