More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
BEER BOTTLE: Geometry and glass material setup
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Thanks for the great tutorial. I suppose I could learn (or infer) all that you’ve explained here from the manual, but I doubt it. And trial and error tends to often lead to dead ends. Your explanations are so clear and cogent that I learn something from every tutorial, even the more basic ones. One thing I don’t understand here is that when you cut the inner polygons to create the liquid, aren’t you breaking the closed volume of the glass? How does the glass texture (refraction, etc.) still work as before?
Randy